Sky Block challenge challenge

Let's open a discussion about adding some new challenges to Sky Block. Challenges can require a set of items that you have to have. It is configurable if it's one-shot or repeatable and if you lose the items when you complete the challenge. Obviously you can't have both repeated and keeping items (and not break the game).

Rewards can be permissions and items. For repeatable challenges you specify separately the initial and repeat reward.

It has been suggested adding a flight gem for sky lords. This seems like it could be reasonable. What do you think? How do you want to see the world evolve.

I'd like to see proposals of changes and discussions about those proposals. I'm counting on the Sky Blockers to help figure out what a balanced challenge/reward pair is. We (the staff) reserve the right to veto and tweak suggestions. I want to introduce new, previously unobtainable items into the game and reward new kind of farming and building. I don't want to break the challenge of the game mode. So we'll be using that metric as we add content.

Proposals and discussion should be added in the forum thread for this post. If we need more threads we can link from here.

Use the 1.7.2 client now

Hello, Mojang screwed something up this weekend resulting in legacy clients being unable to reliably log into the server. I've moved us to a version of spigot that allows us to play minecraft 1.6.4 with the 1.7.2 client. Additionally you don't need to reconnect to get to the vanilla 1.7.2 world any more. It is accessible via the command /server vanilla

Vanilla 1.7.2 World

While we wait for Bukkit to support 1.7.2 I've started a vanilla world. Due to a total lack of plugins the world is whitelisted. Regulars are welcome to join. If you aren't whitelisted already (I added a bunch) you can ask any of the admins to whitelist you.

IRC is linked in a different way than usual due to the other servers needing a plugin and 1.7.2 plugins being unavailable. All chat will come through a bot named "Vanilla".

Point your client to pdxmc.com:25569 to join!

Plain world on 1.6

I'm going to have Plain World running CraftBukkit development version as long as things keep working. Let me know if things seem like they are breaking.

You can create multiple profiles in the new Minecraft launcher, so you should find it easy to switch between 1.5.2 and 1.6.1 as you jump from Plain to Regular.

Using the unified server chat

The Regular World and Plain World share a common IRC network.

In-game players are accessible in the IRC network with a server specific suffix:

  • Regular world -[R]

  • Plain world -[P]


Normal chat messages are broadcast across the whole network. You can, however, send private messages across the IRC network to players in the other server using the commands:

  • /imsg nick message

  • (abbreviation /im)

  • /ireply message

  • (abbreviation /ir)


The local player list is still /list but you can also use /ilist to see IRC clients and in-game players from the other server.

If you'd like to connect to the IRC server for out of game chat you can connect your favorite IRC client to pdxmc.com:6667. Common IRC clients include: mIRC (Windows), XChat, irssi, weechat, Textual (OS X)

Plain Server

Hello everyone,

As an experiment we've started a separate server with practically no plugins where PvP is acceptable, the difficulty is hard and no one is there to hold your hand. The only gameplay affecting plugin is our land claiming plugin GriefPrevention. There is a YouTube video explaining this plugin.

Users must be whitelisted to build on this server. You should be at least a Regular on PDXMC. Contact glguy or nlancaster to be added to the user group.

Zombies will break down your wooden doors, you'll die of hunger, people might want to kill you, you won't be able to teleport, there are no mcMMO skills, there is no starter kit, there is no tutorial hub. All of these excellent features can be found in the main PDXMC server!

We do have a flatland creative world. The portal to the creative world is just outside the spawn point. The spawn point has a Nether portal to make it faster to travel back to spawn.

Players have started using the Nether to expedite travel. Remember that travel in the Nether makes for 8x travel in the Overworld. Nethrar is enabled to allow players to ride mine carts through Nether portals.

There is a dynmap running at http://www.pdxmc.com:8009

Connect your client to pdxmc.com:25569

Flatlands

Due to popular demand, a flat creative world has been added and is accessible through the Portal Room in the hub. This world is 10-deep sandstone and has no monsters.

Please residence your creations so that we can keep track of each person's work.

New Plugin: PdxExplorers

I'm excited to announce a new plug-in for those of you that consider yourselves advanced Minecraft explorers. This plug-in tracks which users have successfully traveled from the start to end waypoints without aid of teleportation. Players who successfully complete an route will find that their names are displayed automatically in rotation on the bottom of the signs associated with that route.

I imagine applications of this could include: routes down the main roads to the edge of the map, obstacle courses, clue-driven hidden sites, difficult to reach sky-lands, etc.

The plugin includes 3 kinds of signs. Each sign will have 4 lines:
[explore]
command
route name
rotating players names


The sign commands are as follows:

  1. Start - Activate this sign to start your exploration. You can only be on one route at a time.

  2. View - Activate this sign to see the whole list of players who have completed this route.

  3. Finish - Activate this sign to complete your exploration. The name of the route must match the one you started last.


The plugin supports one in-game command:

  1. /explorers - This command shows your current route as well as everyone else who is involved in an exploration.


Players interested in creating a new exploration route are welcome to ask an administrator to create the necessary command signs. The mezzanine level of the hub portal room is currently reserved for route starting signs, but other starting points are allowed.

Our first route is a trip out to Torin Falls. The trip is an easy stroll down Torinemerson's North Road to a scenic waterfall view.

Please forward all feature requests and bug reports and other feedback to glguy!